Asset A Layer Magic entity that contains data regarding images, videos and other graphic elements.
Builder The Layer Magic page called "Builder" inside the editor.
Bulk Refers to action inside editor that affect multiple entities.
Canvas The HTML5 element that is used for drawing.
Sometimes might be used instead of viewport, since most of the times they represent the same visible area.
Console The Layer Magic interface element that displays notifications. 
Context Menu The menu that appears inside editor on right-click.
Disabled Refering to a property, when it is not taken into account.
Refering to a project, when it is not displayed on the website.
Editor The whole Layer Magic application that runs inside WordPress dashboard.
Focus Line The line on the Layer Magic timeline that represents the current step for value calculation.
Keyframe The entity on Layer Magic timeline that contains data regarding layer property's value and the moment when it will be used for calculation.
Layer The Layer Magic entity that contains data regarding how an asset will be displayed on website.
Library The Layer Magic page called "Library" inside the editor.
Locked Refering to a project, when it cannot be edited or changed.
Log A Layer Magic notification message.
Mobile Substitute A Layer Magic project that is displayed on the mobile devices instead of the original one.
Parent Layer A layer that can influence the calculation of another layer and which is considered to be placed higher in the hierarchy.
Pivot A 2D point that is used for calculating the position of an element.
Placeholder By definition, it means something that takes the place of the original thing.
In Layer Magic, it also represents a project that appears before the main project's resources are loaded.
Project A Layer Magic entity that contains all the data regarding visuals, animations and other settings. 
Scale A synonim for size, but presented as a ratio.
Shortcode The WordPress text element which is used to execute different functionality.
Thumbnail A small image that is used to identify different entities, like projects etc.
Timeline The Layer Magic area that contains data regarding value changes of layer properties.
Timeline Grid The area of Layer Magic timeline interface where keyframes can be placed.
Timeline Step The interval on the Layer Magic timeline that can be used for calculation and to which keyframes can be placed.
Viewport The part of the project that represents the visible area in which the images as drawing.